Showing posts with label Art. Show all posts
Showing posts with label Art. Show all posts

Monday, March 10, 2014

Are Roleplaying Games...Art? Part 3: The RPG Medium

Caveat: To the Art Theory adherents - as I tried to address in Part 1 & 2 regarding my own biases and discussing Art Theory, I am not approaching this from an Art Theory stand point.

  1. I find Art Theory too narrow a definition and not practical; the discussion if rpgs are art or not would be over by now if I was using Art Theory. If you are an Art Theory adherent - you're right, rpgs are not art. But neither are most disciplines/mediums that we consider a part of the arts actually art under Art Theory.
  2. My approach is based more on how Art Education approaches the arts (nominally in the USA and more specifically the West Coast of Northern California and Portland, Oregon) where many different mediums are considered art (dance, music, theater, film, etc) and visual art is called out as a distinct discipline of the arts.

It is under the Art Education approach to the arts that I see room for rpgs. In Art Education, medium is important to establishing an art discipline, thus the subject of our next blog entry.

Are Roleplaying Games...Art? Part 3: The RPG Medium

What is the medium of RPGs?

With many visual arts, it is the body of artwork created. There are various mediums. Paintings, illustrations, graphic design, ceramics, sculpture. The list goes on. The distinction with visual art under Art Education is that the art is appreciated visually.

This has raised some heated discussion with the introduction of digital multimedia. Is digital multimedia a separate discipline or does it fall under the visual art domain.

With my experience, there is a division for digital multimedia. One is art that is created solely for its visual aesthetic. This artwork falls under the domain of the visual arts. Then there is digital work that incorporates other senses as a part of the experience.

This isn't a new discussion. Film has long been fought over in the schools. Some consider it to under visual art. Others see it as a natural extension of theater. Yet even others argue that film, especially with the use of digital tools, falls under its own category.

I believe a body of artwork is essential in defining art. It raises interesting questions with dance, and music, and theater. These disciplines have experienced a vast change with the ability to record. Back before being able to record anything for prosperity, the creators of music and plays, the composers and playwrights, were the superstars of their disciplines. It hasn't been till the 20th century that the actual performers musicians and actors have eclipsed the creators, becoming celebrities and rock stars.

And even before that, it wasn't until the Renaissance and ensuing Enlightment that anyone was even given credit for their creations.

In examining RPGs and trying to define its medium within the context of a body of work, it creates some interesting points.

When talking about RPGs as art, everyone I converse with seems to bring up the act of play. Everyone is focused on what happens at the table.

Yet RPGS do not have a means really to record and disperse actual plays. People are known to write up actual plays, but these are usually edited events of play at the table. It is a step away from the play, like a review or a critique. We all talk about those great players or GMs we have had the pleasure to game with, but we have no real means to recognize and acknowledge these various rpgers beyond our own subjective experience.  In our hobby, we have no rewards for Best Player or Best GM. Most people admit that an actual recording, either audio or in video, would be boring and tedious to watch. The subjective moment, the experience, of RPGs is an interactive experience enjoyed by those at the table. Like a good inside joke, you just had to have been there.

Since play at the table is so extremely subjective and beyond the real means of recording for a body of work,I argue that the real medium of RPGs is not the play. The play is the experience of RPGs, similar to watching a movie, listening to music, or looking at art. RPGs are slightly more complex in that the experience of the medium is interactive.

I believe that the medium of RPGs is the actual game itself. The designer is the artist. The better designed game, ideally the better experience had in play at the table. By making the medium the game, we can now actually examine, review, and experience a body of work from a creator.

Next up: Are Roleplaying Games...Art? Part 4: A Working Definition

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Sunday, February 16, 2014

Are Roleplaying Games...Art? Part 2: What is...Art?

Okay, if any of you think trying to define rpgs or discussing "rpgs are art" is hard? Try climbing down the rabbit hole that is "What is art?"

This one blog post isn't just looking at the tip of the iceberg, it's not even grazing the surface of the snow laying on the tip. It's trying to encapsulate a complex subject by merely glancing at one ice crystal. I appreciate everyone baring with me as I work in broad strokes, refer to Wikipedia in places, and in other spots dive deep with an obscure references or quotes.

There is a spectrum of beliefs and definitions out there from people on "what is art?"

The Broad Extreme: "Anything can be art"
On one end is the meme in our Western society that any talent or skill using intuition, creation, and imagination is an art. In this sense anything can be an art: Business, riding a bike, motorcycle repair, etc. Wikipedia puts it succinctly:
The first and broadest sense of art is the one that has remained closest to the older Latin meaning, which roughly translates to "skill" or "craft."

My issue with the idea that "anything can be art" is that there is no rigor in defining art.

The Narrow Extreme: "Art Theory"
The other extreme is Art Theory. I spoke with several people over the last few days in both the analog and digital worlds about Art Theory. The focus seems to be on what can be called Art.

What I gleamed from conversations and reading about Art Theory:
  • individuals who are using imagination/intuition/skill to create (artists)
  • artists whom intend to create art (intention)
  • artists creating bodies of work (artwork)
  • historical looks at an artist's growth/change over their body of work (career)
  • standards for what is good/better/best (heirarchy)
  • critics applying critiques (review)
  • judges giving awards (recognition)
  • their own equivalent of the "art gallery" (presentation)
Art Theory seems to focus exclusively on what art can be shown in galleries. I usually think of this as Visual Art, but by extension of being show in a gallery, this can sometimes include certain types of experimental music and film.

Several people I spoke with made the same point down to using similar words and/or phrasing:
"Art is to not have any purpose but to exist on its own merit"
(made me think that they were all using the same cheat sheet or all belonged to some weird cult).

One person even said under art theory, art can't even convey an idea, experience, or a story. If so, then those intentions gave the art a purpose beyond the aesthetic. For lack of knowing what to call it, let's call this "aesthetic value alone."

Another point was the idea that anything can be art. It only needs an artist display it in a gallery and call it art. A famous example brought up is Marcel Duchamp's Fountain, a urinal he snuck into an art gallery, allowing the viewers to come to their own conclusions on what made the urinal art. Let's call this the "declaration of art." It is art even though the artist had no hand in creating said something beyond the declaration.

My issue with Art Theory is that it is too rigorous. It pushes the sufficient-and-necessary definition to the point of not being practical.

Talking with people about Art Theory has made me realize many of my past arguments I've made to justify art as art used a layman's understanding of Art Theory. I have greater issues with Art Theory that I will get into later, but also realize that there are parts I would salvage.

The Anti-Extreme: "Art is useless"
There is a third extreme: people who are anti-art. These people are those who react to the arts is overrated, a waste of their time, non-practical, non-essential. They might be right. Though their world view is so far misaligned from my own that it's hard for me to relate.

Infinite Shades of Art
In the middle ground, you find a multitudes of views of "what is art?"

Often if something has a purpose, like sewing or pottery, it is considered a craft instead of an art. I know several crafters and makers here in Portland who have issue with the idea that what they do is not art.

Many designers see what they do as the industrial arts or applied arts, covering the "art" of a chair or a glass to architecture and engineering. I always associate the terms Form and Function with designers, both being equally valuable to them. Design often makes the point that functional objects can have aesthetic value.

Our society recognizes the fine arts such as dance, theater, and music. The Oscars and other various award shows honor what is best in film; the Tonies likewise with theater. Comics have gained in recognition as a legitimate form of storytelling art. Literature and poetry are lauded with reviews and awards.

A Layman's Sense of Art
I want rigor in a definition. I like recognition of great art. For me though, neither works if the definition is so narrow it prohibits practical use or denies the recognition of various arts. Part of the confusion I believe lies at Art Theory only covering what is considered the visual arts.

I believe that art is a creative act of the imagination and passion in any media. Sometimes incorporated in the act of art are communications beyond the aesthetic ranging into entertainment, ritual, social change, political agendas, etc. Art only becomes something else when the message or purpose is greater than the aesthetic. I believe that there should be something there, to call a piece of art work, or over a career a body of artwork. This body of artwork can be compared to itself historically to show development and voice. Bodies of artwork can be compared to each other. One of the main criteria of judging art for me is how close the artist came to accomplishing their desired expression.

It is this sense of art that I apply to rpgs. Let's look at rpgs and see where I believe the art happens.
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Tuesday, February 04, 2014

Are Roleplaying Games...Art? Part 1 - Exposing My Bias


I admit I'm biased on the topic: Are RPGs... Art?

I grew up in a house submerged in Art. My parents constantly exposed my sister and I to theater, museums, opera, ballet, sympathies, etc. I grew up around all types of fine art.

My dad was an art teacher. He started with teaching art at San Francisco State, but after his 40+ career had taught every grade from kindergarden to college seniors. I learned calligraphy before I was taught cursive in school. I was throwing clay pots on a wheel before I was trusted in most stores to handle anything expensive. He has a love for the finer things in life, and for him art is definitely a part of that.

My mom was no slouch. My mom taught elementary school for 40+ years - though she had almost majored in architecture. Where she really shines is spending the last 10 years of her career in the CA Dept of Education, as the arts consultant and an arts advocate. She passionately pushed an agenda for the Arts to be put back into schools. Her platform:
  1. for those people focused with STEM and standards testing - students with the Arts in their curriculum routinely tested higher than those without the arts and STEM should be rebranded as STEAM
  2. for those concerned with mental and emotional health - those students with the arts in their curriculum routinely showed less issues of discipline and exhibiting depression 
  3. tied Arts curriculum to economic results by bringing in professionals - from scientists and engineers at Microsoft and Google to entertainers and artists from Hollywood and studios such as Lucasfilm and Pixar, all advocating how important creative thinking and the arts are to their industries
  4. worked to establish comprehensive standards for Visual Art, Music, Theatre, and Dance to have the arts be as rigorous a course of study as math, reading, and science
  5. Arts Education means having teachers in the school teaching the arts as a scope-and-sequential curriculum with possible support from artists in the community throughout the year, rather than ONLY visits by artists from the community for a few weeks out of the year
Beyond establishing WHY the arts were important and what the arts needed to do to be taken seriously as stated above, my mom constantly felt like she had the conversation on "WHAT is art?"

My mom loved using this definition:
“Art is not a thing — it is a way.” - Elbert Hubbard,  Little Journeys to the Homes of Great Teachers (my mom would pull a quote from a book about teachers).

Maybe it was rebellion against my fine arts upbringing, but as I developed my own aesthetic my own tastes ran extremely pop, low-brow, and geek. My own art expressions were decided more modern and of the street. I love comics and movies. I still read comics electronically today, and I'm such a movie-whore that I have no problem going to see a flick by myself. I feel like we are currently living in a Golden Age of Geek for entertainment. In Sacramento CA in my twenties I ran a "street" gallery in a warehouse showcasing graffiti and found-art artists, with noise bands during shows (where I also lived in the office section without heat and a shower converted from a toilet).

I also consider myself as an artist in several mediums. Most of my energy goes into the visual arts. My favorite is illustrations. I've sculpted, painted murals, and freelanced in graphic design and layout. For writing, I've written poetry since puberty and participated in lots of spoken word open mics. I've had short stories published in local papers. I love to write, and feel its emotionally cathartic. I've acted in theater. I did double time as both crew and cast in plays throughout high school and into my twenties. I've designed and built play sets. I did dabble in music, yet haven't played the piano or sang in a choir for over a decade. Don't ask me to dance. I enjoy dance, but you might not enjoy watching me do it.

And I roleplayed a lot from 11 years old to now some almost 30 years later. Roleplaying for me has scratched the same creative itch I have with acting and writing.

My aesthetic and roleplaying has always confused my parents. But what has helped is my ability to explain Art and what makes it relatable. The person might not agree, but they usually at least end up respecting the work. What I think is one of my strengths is not my own artistic tastes or endeavors, but the fact that I can usually articulate WHY something is art, even something I do not like myself. And since I do not usually give enough credit usually to where credit is due - this is largely because of my fine art up-bringing by my art teacher dad and my art advocate mom.

So I have a VERY positive relationship with art. Art is something that I find very familiar, comfortable, and a large part of my self identity. It might be my bias, but probably due to my background, it feels natural to look at RPGs as art.

It might be my bias but I can't wrap my mind around people who flat out claim that RPGS are NOT Art. It is hard for me to not react with the feelings that there are one of three possibilities:
  • they are simply anti-art, do not have a positive relationship with Art, and calling RPGs art puts a bad taste in their mouth - it's an emotional defense reaction
  • they are anti-intellectual and feel like calling RPGs art is putting on airs - it's a cultural defense reaction
  • they do not have the same definition for art as I do, thus why they do not see rpgs as art - it's an intellectual response
I am hoping by writing these blogs, people will come forth and shed some light on why they do not consider RPGs art.

And that gets us to our next post: